Episode Summary:
Meet James: James Zinn | LinkedIn
Shockbyte: Shockbyte – Server Hosting
In this episode, we’re joined by James Zinn, Partnership Manager at Shockbyte, to dive deep into the world of server hosting, multiplayer game experiences, and player-owned game servers. James shares his insights on the balance between cost and control in multiplayer game development, and how developers can utilize player-owned servers to foster community, enable user-generated content (UGC), and manage their server hosting costs.
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We also explore James’ journey into gaming, his role at Shockbyte, and how Shockbyte is providing solutions for game developers and players alike. Whether you’re a developer looking for alternatives to AWS or Microsoft Azure, or a gamer curious about how multiplayer servers operate behind the scenes, this episode has something for you.
Timestamps for Key Takeaways:
- [03:30] Understanding Different Server Types: P2P vs. Dedicated Servers
James breaks down the different types of multiplayer servers, explaining the pros and cons of P2P (peer-to-peer) and dedicated servers. He also discusses why many game developers choose one over the other, using examples like Battlefield and League of Legends. - [17:30] Player-Owned Game Servers: Benefits for Developers and Communities
James highlights the benefits of player-owned game servers (POGS), including how it lowers costs for developers and encourages community engagement. He emphasizes the importance of UGC in building strong gaming ecosystems and how this model allows players to take ownership of their gaming experiences. - [24:30] Monetizing Player-Owned Servers
James shares real-world examples of how players can monetize their custom servers by selling in-game items or experiences. We discuss how games like GTA and Minecraft allow server owners to run their own in-game economies and the impact of this on gaming communities. - [32:00] Conference Experiences and Networking in the Gaming Industry
James reflects on his experiences at major gaming conferences like Gamescom, GDC, and DICE, offering advice on networking in the gaming industry. He shares personal stories of meeting influential people in the gaming world and the importance of putting yourself out there to build meaningful connections. - [36:30] Advice for Aspiring Game Developers
For listeners hoping to break into the gaming industry, James offers practical advice on how to get started. He emphasizes the importance of hands-on experience, whether through volunteering, joining game communities, or creating your own games using platforms like Unity or Unreal Engine.
Key Quotes:
- “If you give players control of the server, they can create their own experiences, and it doesn’t cost the developer a dime.”
- “Player-owned game servers not only reduce costs for developers, but they also build a sense of community and ownership among players.”
- “Get into the industry by doing what you love, even if it’s unpaid at first. Your passion will shine through, and opportunities will come.”